Monday, January 19, 2009

That's the way!

Another Naxxramas run last weekend, and all in all a very good run.

As usual we started in the Arachnid Quarter, where we got into the groove of things and easily put down Anub'Rekahn and followers. I got some offspec healing gloves from Faerlina, and after a bad start at Maexxna (half the raid was locked out of the fight when Maexxna was pulled) we downed her nice and quick. No Wraith Spear unfortunately, as I really need the upgrade, but better luck next time.

Plague Quarter next as usual, providing some interesting situations. Noth was easy, but Heigan still proves to be a challenge. Personally, I've got the "Heigan Dance" covered now, and I'm sure I'll be able to stay alive from now on. Not everyone was quite there yet though, so we ended up doing the corner cheat in order to defeat him. At the first "dance", however, everyone except me, a tank and two healers died, and one of the remaining healers soon after. With just three people left and Heigan still at 80%, we started the long road to victory. Slowly but surely Heigan's health was going down, and 18 minutes, 7 wings and 3 close calls later he bit the dust. Needless to say, we didn't get the Heigan Dance achievement, but I considered this an off-the-record achievement anyway. After Heigan, Loatheb looked like a sissy, and he went down in likewise fashion.

The follow up run on sunday got us deep into the Military Quarter. After a quick warmup on Patchwerk we said hello to the Death Knights, where it became apparent that Samsara reigned supreme there as well. Instructor Razuvious proved to be quite annoying, mostly because of the bug in the fight. The crystals used to mind control the Insctructors underlings are not as reliable as you'd hope, giving the fight an interesting twist when it takes a few tries to gain back control of the underlings. I had the questionable honor of recieving aggro from one of the underlings at a bad time, reducing me to a floor decoration for the rest of the fight. We got him down anyway though, and moved on to Gothik. Now Gothik is just a fun fight. With the playing field divided in a "living side" and "undead side", waves of mobs appear on the living side, and a small group of the raid has to kill those, after which they appear as ghostly versions on the undead side to be killed again by the second group. We plowed through the waves, and needless to say I was happy at the undead side. Gothik came down before we knew it, and he went face down after recieving a heavy beating from the raid group. As this was a guild first (our first venture into the Military Quarter), we screened it, and hopefully it'll decorate the front page of our website soon. Here's the screen I took:














And then off to the Four Horsemen! A very interesting fight, to say the least. The true difficulty here lies in the tactics, not the strength of the Horsemen themselves. We assigned a ranged DPS and a healer to the stationary Riders, and split the remaining group up for the other two. Several seconds into the first fight we all started getting his with massive AOE, the ability that triggers when the ranged isn't close enough to the Riders. On the second attempt the healer fell and AOE knocked us down again. Luckily we had two ranged DPS in our ranks, so we assigned the second DPS to the ranged Rider, and along with the healer they managed to keep the attention of the Riders. Meanwhile, on the melee side, we were getting stacking debuffs that tick for damage, increasing with each tick. At every three stacks the two teams had to switch Horsemen to allow these "marks" to wear off. It's an interesting dance, but we executed it very well, knocking down close to 25% each switch on both Riders. With the two Horsemen down, the combined force headed for the ranged Riders and knocked both down before the marks were even able to stack. With everyone alive and kicking, the Four Horsemen bit the dust, and Samsara was victorious once again! We called it a night after that, tired but proud to have cleared the Military Quarter on our first serious attempt.

The entire run wasn't too bad for me gear-wise. Apart from the offspec gloves, I also managed to get some nice onspec gear. I could claim the Cloak of Darkening as my own, and since there were no other pallys, priests or warlocks present, I got the T7 shoulders from Loatheb by default, giving me the Heroes' Redemption Shoulderplates to run around with.

Oh, and I also changed my hair color. I wanted to give Vaadren the look as if he's grown and aged during his travels, so his hair color has changed from brown to silvery white. He instantly feels as a different character, which is quite strange in a way, but also quite cool. I guess I am a bit of a sucker for RPing every now and then.

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