Saturday, October 25, 2008

Clipped wings in 3.0.3

It's time to talk about the hot topic again, time to jump on the bandwagon. The hot topic? Why, the "overpoweredness" of Retribution Paladins. Or just Paladins in general, I'm not sure anymore.

Anger, sadness and disappointment galore in Paladin land (not to mention total confusion) with the latest Wrath Beta Build, number [9138] this time. The changes for Paladins, not just Retribution:

Skills
Holy

- Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
- Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
- Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
- Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])

Protection

- Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])

Retribution

- Judgement of Command Holy damage reduced from 56% to 45%.
- Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
- Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ]
additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
- Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
- Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
- Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old: [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
- Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
- Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old: [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
- Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
- Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
- Judgement of Wisdom now restores 1% of the attacker's maximum mana. (Down from 2%)
- Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])
- Hammer of Wrath can now only be used when the target is below 20% (was 35%)

Talents
Retribution

- Divine Storm doesn't deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
- Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
- The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old: Increased critical strike damage only, by 10/20%)
- Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
- Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])

(Source: MMO Champion)

Suicidal Zebra has made a good post about it, as well as Rohan at Blessing of Kings. Be sure to read those if you're interested in theorycrafting, as well as participate in some serious discussions.

Lots of these changes are nerfs, of course, and not understandable at all. Where we once had raid viability, good DPS and were actually an addition to the group, we pretty much lost it all with this Beta patch. We're reduced to the level we were during all of TBC, making us unfavorable once again.

Thank god Samsara sees my added value in raids, otherwise I wouldn't ever see the inside of any WotLK raid environment.

Let's hope this will change before it hits live. I fear the return of "lolret" already.

/shudder

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